Choose your origin

Three worlds. One permanent choice.

Every player lands on one of three planets at spawn — and it sticks. You can travel elsewhere later through the Hub, but it costs 10,000 stars and a long trip outside your own world.

Cracked volcanic terrain of Ekareen under a red sun

Ekareen

Volcanic world

Cracked, dry, and lit from below by lava. Ekareen sits on the richest ore veins in Elyndor — and the harshest sun.

Advantages

  • 2× every ore
  • Access to the Nether shop
  • Ancient debris found in the crust
  • Permanent Fire Resistance status effect

Hazards

  • Limited food sources
  • Hostile, exposed terrain
  • The sun burns non-natives by day

Stand under solid cover during the day if you're not native — the sun stacks burn damage on top of fire damage.

Sandstone spikes rising from the dunes of Ovran

Ovran

Desert world

Endless dunes, terracotta spires, and a sun that never lets up. Ovran is as rich as it is merciless.

Advantages

  • 3× gold & diamond ore
  • Access to the Overworld shop
  • Permanent Strength status effect

Hazards

  • Scarce food and water
  • No natural wood generation
  • Sandworms hunt non-natives standing on sand at night

Sandworms kill a non-native in three hits and bypass armor. Step off sand within 10 seconds after dark, or run protection IV and pray.

Purple-lit plateaus and mountains of Zetros

Zetros

Frostpeak world

Towering plateaus over a single sprawling cave system, laced with gilded blackstone worth a fortune.

Advantages

  • 3× every ore
  • Essential natural minerals
  • Access to the Ocean shop
  • Permanent Conduit Power status effect

Hazards

  • Limited wood and food
  • Sparse passive mob spawning
  • Non-natives freeze after dark

Glass and fences won't save you from the cold — shelter under solid, opaque blocks after dark.